


Applicants must submit an entrance portfolio of their artistic works that showcases their abilities and demonstrates readiness for our advanced-diploma curriculum. The portfolio consists of two required projects, supplemented by optional pieces, each with detailed documentation, plus a resume and cover letter.
Our program moves quickly and assumes prior 3D computer graphics experience using industry standard software. Your portfolio demonstrates that you can finish projects, create high quality 3D models, and explain your artistic decisions. These skills are essential for success in our production-focused program and the game development industry.
In the creative 3D industry, we often refer to portfolio pieces as BRICKS and PILLARS. Pillars are the feature pieces that are fully realized and polished to the highest quality. Bricks on the other hand demonstrate the essential foundational building blocks of your skillset but may not have the polish of a fully realized portfolio piece. The focus of your portfolio submission are the key pillar pieces. Bricks may also be submitted as supplemental skills you wish to show with an explanation of their importance and why you believe they serve to round out your skills.
For ALL submitted pieces include a detailed credit list of:
In the case of a group project, please provide credits of what your roles and responsibilities were as accurately as possible.
Submitting a portfolio is a demonstration of your artistic abilities and shows us your commitment to be organized and follow instructions – this isn’t just an art test, it is a showcase of your personal professional development.
All 3D submissions should be lit and rendered in your software of choice.
Optional pieces to consider:
Each section mirrors a category from the rubric we use to score your portfolio.
In every section you’ll find “What we want” (the key features your work should demonstrate) and “Why this matters” (the reasoning behind our request). Use them as a roadmap: Gather the art pieces, provide context, and explanations or supplementary imagery, and you’ll give us the clearest picture of where your skills stand today.
We have also included a glossary of basic explanations and common terms used in 3D computer graphics as it relates to your portfolio creation and the game development industry in general.
What we want: Finished models should demonstrate clean geometry with efficient polygon use and solid technical foundations. UVs should be well laid out and optimized, with logical mirroring and minimal distortion. Low-poly versions should be optimized without sacrificing important detail.
Why this matters: A technically sound model is essential for game-ready assets. Clean topology, efficient geometry, and smart UV layout show us that the applicant understands how assets function under the hood—skills that prevent downstream issues in rigging, animation, lighting, and engine integration.
What we want: Models—both finished and untextured—should demonstrate an understanding of proportion, detail balance, silhouette, and visual hierarchy. Even if untextured, pieces should read clearly and show thoughtful design decisions. When viewed alongside its concept art, the model should clearly reflect the original intent while incorporating practical adjustments for 3D application, demonstrating consistency in form, scale, and design language.
Why this matters: Strong design fundamentals are the foundation of compelling 3D art. Students who understand shape, balance, and appeal can adapt to different styles and pipelines, and are more likely to succeed across game art disciplines—from modeling to environment design and beyond.
What we want: Applicants should compose and light their imagery in a way that enhances form and readability. While 3-point lighting is a widely used method, any approach that achieves a clear, professional presentation is welcome. Textures (where applicable) should use a proper PBR workflow. Unlit hand painted textures don’t need to abide by PBR rules. Visuals should feel intentional, polished, and professional.
Why this matters: How an asset is presented communicates care, professionalism, and storytelling. Thoughtful lighting, framing, and surface treatment can elevate even a simple model. These are essential skills for building compelling, readable game assets that support both mood and function.
What we want: Be sure to include both documents. When preparing your resume and cover letter, present complete, well-structured information that speaks directly to game-development skills and experiences. Maximum one page each unless you’ve got extensive experience to cover.
Why this matters: A concise, well-organized resume and cover letter show that you can communicate professionally, an essential skill for pitching ideas, securing internships, and collaborating with industry partners throughout the program.
RRC Polytech campuses are located on the lands of the Anishinaabeg, Ininiwak, Anishininwak, Dakota Oyate, and Denésuline, and the National Homeland of the Red River Métis.
We recognize and honour Treaty 3 Territory Shoal Lake 40 First Nation, the source of Winnipeg’s clean drinking water. In addition, we acknowledge Treaty Territories which provide us with access to electricity we use in both our personal and professional lives.